Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, August 4, 2022

3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with how the window glass looked, so I created a new material and decided to blockmesh a basic subway platform outside.  I also found and modified a particle system for dust, worked a bit more on post-processing and atmosphere, and added more dirt decals.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout

Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass


Week 3.5: finish surfacing/decals, final lighting pass, fix any remaining issues



Monday, August 1, 2022

3D Art Summer Project 3 - Week 3

I am on track with this project, but the materials still need some tuning and extra detail for sure.  This week, I started from scratch with lighting and post-processing to have something built from the ground up, made some new materials, updated UVs on several models, designed 8 custom overhead advertisements and 7 fliers/paper scraps, figured out how to set up decals in UE and made a custom decal.  Many of the designs around the train incorporate pieces of art or concepts created by peers or references to media I enjoy, and I had a lot of fun making these.  I also definitely had fun with decals, and will be adding more to really give this subway personality.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout


Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass

Week 4: finish surfacing/decals, final lighting pass, fix any remaining issues




Monday, July 25, 2022

3D Art Summer Project 3 - Week 2

This project is definitely interesting - the workflow and steps have been very different, and will continue to diverge from stuff I'd usually do on a project next week.  Since last week, I've made (small) adjustments to the lighting, updated every model and added a couple more, did a first pass of UVs for everything, and made textures for the floor, chairs, a basic metal material, and basic wall material.  I also reimported all the models and made sure everything was in the right place and properly aligned.  The trim sheets are still in the conceptual phase and not implemented yet, but I have plans for those and also the adverts and other fun stuff to spice up the car next week.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout

Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass

Week 4: finish surfacing/decals, final lighting pass, fix any remaining issues



Sunday, July 17, 2022

3D Art Summer Project 3 - Week 1

I decided to do something completely different for this last project.  Up until now, I've made props or single objects like vehicles, and one environment [that still had a 'hero object'].  Now, I will be creating an environment made of modular pieces, with a focus on working in-engine and using textures and materials efficiently.  I plan to use decals, floaters, and trim sheets.  I will be using the popular Unreal project subway as my main reference, but will change up the lighting and texturing a bit to make it my own.  I would also like to make a post-apocalyptic version of this in the future, but probably won't get to it with the current scope of this project.

I currently have 21 modular pieces, and may have to add 1 or 2 more, as well as some small props for setdressing.  This is the first time I've moved straight into UE with a blockout, and it took me a while to set up the whole layout and figure out how to line all the pieces up.  Luckily, I do have a great reference from the original subway project.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout

Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass

Week 4: finish surfacing/decals, final lighting pass, fix any remaining issues




Main reference: https://www.artstation.com/artwork/X02eY

Monday, July 11, 2022

3D Art Summer Project 2 - Week 4

It's finally here: the final, textured boombox model!  I can't promise I won't edit a few things before putting it on my portfolio, but I really like how this turned out [even if I spent way too much time hand-drawing details on the radio and other parts].  I spent several days trying to get the bake to look okay, and with help from my peers I fixed it up to an acceptable level and learned a lot in the process of what to do next time to hopefully avoid similar problems.

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass

Week 4: Final texturing and display



Monday, July 4, 2022

3D Art Summer Project 2 - Week 3

Since I was behind last week, I still haven't caught up all the way.  However, I did finish the high-res model, make the game-res and UVs, and do a first bake.  I have some pretty serious baking issues (fixed minor ones, but still have work to do with that), and did some re-topology on part of the game-res as well for that reason.

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass


Week 4: Final texturing and display




Monday, June 27, 2022

3D Art Summer Project 2 - Week 2

This week, I was very busy with Capstone (again/still).  I am nearly done with the high-res for this boombox and am working on the game-res largely in parallel with this process.  I also spent a fair amount of time looking at references and researching various parts so I can properly recreate the images.  The model is looking pretty good, so I'm okay with taking it slower, but I will have to work extra hard next week to catch up to my schedule and make sure I have enough time to texture it properly.

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass

Week 4: Final texturing and display


Sunday, June 19, 2022

3D Art Summer Project 2 - Week 1

New week, new 3D project - a retro boombox.  This week, I found references, created the proxy model, and started on the high-res model.  I am using this project to research producing realistic textures [with an emphasis on metal and manmade materials] and develop a full texturing workflow.  Here's my plan for this project:

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass

Week 4: Final texturing and display




Friday, June 10, 2022

3D Art Summer Project 1 - Week 4

I worked extra-hard this week to catch up and finish this project.  I had to finish the high-res (the previous post has been updated with the new renders), complete the game-res, UVs, and do all the texturing and final display.  Had some issues trying to make the car paint material [tried several workflows but didn't have time to perfect the one I wanted to], so I will be revising that soon.  Textured renders are from UE5.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake


Week 4 - texturing and final display












Monday, June 6, 2022

3D Art Summer Project 1 - Week 3

Definitely behind schedule now because of the Capstone update today, and also since I scrapped and completely re-did the 'high-res' mesh from last time, using a different method and techniques (recommended by my professor) that works a lot better for this project and also stays within my comfort zone a lot more.  I still have the game-res from last week almost complete, so I'm not so far off that I won't be able to finish in time.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake

Week 4 - texturing and final display

edit: worked on the high-res more and updated the images here





Monday, May 30, 2022

3D Art Summer Project 1 - Week 2

This project is going fairly well; I'm nearly done with the game-res so I'm a bit ahead of schedule [even though I'm not super happy with the sculpt and my feeble skill in ZBrush when it comes to hard-surface modeling and keeping clean lines and edges.]  I added a lot of details to the model, including proper headlights, the gas cap, rims/wheel detail, door handles, and better shape on the back of the car.  I'm planning to add most of the smaller details with the texturing in Substance Painter starting next week.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake

Week 4 - texturing and final display




Thursday, May 19, 2022

3D Art Summer Project 1 - Week 1

For the first project this semester, I will be tackling a supercharged 2009 Dodge Challenger!  I found my references and created a basic proxy after setting up orthographic views of both the car and blower in Maya this week, and will move on to the sculpt and perhaps additional details next week.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake

Week 4 - texturing and final display





References: [top 2 rows are the exact car, lower rows are for additional reference of 2009 Challengers]


Link to website with the images of the specific car: https://bangshift.com/general-news/car-features/mopar-car-features/money-no-object-this-2009-dodge-challenger-srt-8-has-us-drooling-572ci-hemi-goodness/

Thursday, April 28, 2022

Final Katana Project

I finally finished working on this research-type project!  I'm very happy with the final result I got in Marmoset, especially the metal hilt (will still experiment with the model in Unreal Engine though.)  I used a mix of hand-painted lines and rendering outlines to achieve this look.



3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with h...