We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with how the window glass looked, so I created a new material and decided to blockmesh a basic subway platform outside. I also found and modified a particle system for dust, worked a bit more on post-processing and atmosphere, and added more dirt decals.
Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout
Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass
Week 3.5: finish surfacing/decals, final lighting pass, fix any remaining issues
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