Thursday, August 4, 2022

3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with how the window glass looked, so I created a new material and decided to blockmesh a basic subway platform outside.  I also found and modified a particle system for dust, worked a bit more on post-processing and atmosphere, and added more dirt decals.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout

Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass


Week 3.5: finish surfacing/decals, final lighting pass, fix any remaining issues



Monday, August 1, 2022

3D Art Summer Project 3 - Week 3

I am on track with this project, but the materials still need some tuning and extra detail for sure.  This week, I started from scratch with lighting and post-processing to have something built from the ground up, made some new materials, updated UVs on several models, designed 8 custom overhead advertisements and 7 fliers/paper scraps, figured out how to set up decals in UE and made a custom decal.  Many of the designs around the train incorporate pieces of art or concepts created by peers or references to media I enjoy, and I had a lot of fun making these.  I also definitely had fun with decals, and will be adding more to really give this subway personality.

Week 1: modular kit blocked out, setup and first lighting pass in UE, plan trim sheets

Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout


Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass

Week 4: finish surfacing/decals, final lighting pass, fix any remaining issues




Common Art - Final Summer Sprint Delivery

It's here at long last - the finished Metroid VR experience!  For the last sprint, I fixed the texture seam on the arm cannon, tweaked the metallic value of it after checking how it looked in the headset, and created a secondary UV set so that Ismael could set up a glow material to make the end of the gun more emissive.  For that, I laid out the UVs so the arm cannon was basically cut and flattened in the same order as the physical object, right to left.  I also made sure the textures on the player's other hand were connected properly, and then modeled and textured a new item - a spike that comes out of the EMMI's face plates if it kills the player.

https://youtube.com/shorts/8I4ZllhjZ8E link to final VR test - checking out the player's hand and arm cannon in the headset

3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with h...