Wednesday, February 2, 2022

Common Art - VR Sprint 2

This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water pipes.  I also took every asset and did basic UV mapping so the lighting and rendering would look better in the scene, and to prepare for basic textures.  I will keep working on the wall next week to add more details and make it look more like it belongs in Metroid.


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