Tuesday, July 19, 2022
Research Project - Realistic Texturing Tips
Thursday, April 28, 2022
Final Katana Project
I finally finished working on this research-type project! I'm very happy with the final result I got in Marmoset, especially the metal hilt (will still experiment with the model in Unreal Engine though.) I used a mix of hand-painted lines and rendering outlines to achieve this look.
Wednesday, March 16, 2022
Toon Lines Research
[I will be adding screenshots to this eventually.]
For my research project, I am working to replicate this sword model from ArtStation, with a focus on hand-painted textures and toon lines.
I am experimenting with settings on a a toon shader post-process material in UE 4.27. I haven't quite found the consistent look I'm going for, so I'm also trying out another method that involves inflating mesh normals in Maya, and then inverting the mesh and assigning a matte black material to it in UE so it becomes an 'outline' [tutorial link of the inflation method https://youtu.be/8U0TpNSkEX8 ]. This only outlines the outer edges, not inner details, so I will also be hand-painting some linework to the inner details of the hilt.
Wednesday, February 2, 2022
Artist Inspirations
Boris Groh: contrast in color palette, glowing eyes, good use of silhouette, horror elements
https://www.artstation.com/borisgroh
Sergey Vasnev: color palette, composition, subject matter, atmosphere and tone
https://www.artstation.com/sergey_vasnev
Tommy Lee Edwards: sharp contrast, bright colors, visual appeal, lighting
https://www.artstation.com/tle
Maksym Grodiyenko: unique shapes/designs, glowing effect, color choices
https://www.artstation.com/gordi
Romain Durand: hand-painted visual style, stylized textures
https://www.artstation.com/romaindurand
Duy Hoang: rendered outlines, simple texture style, clean look
https://www.artstation.com/hqduy
Gleb Levonto: clean style and visual appeal, screentone-like flat colors
https://www.artstation.com/levonto
Isaac Oster: interesting design, bright colors, nice textures
https://www.artstation.com/isaacoster
Raphael Jean: 2D meets 3D style, distinct/sharp edges and highlights, worn appearance
https://www.artstation.com/raphjean84
Paolo Crimaldi: shape language, silhouette of item, design
https://www.artstation.com/macridil
To research: Sketchfab toon shader, ways to do toon shader in Marmoset, DOTA shader
Wednesday, January 19, 2022
Initial Goals
Goals:
-looking for entry level position into a medium-sized or AAA studio
-also interested in animation studios - aspirations of being character artist
-would like to do props/weapons with an emphasis on hard-surface
-the style I gravitate towards is semi-realism
-Game Studios: Epic Games, Valve, Gearbox
-Animation Studios: Pixar, Sony Pictures Imageworks, Dreamworks Animation
3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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This week, the team focused on finding images that represent the look and feel we want for our VR game (working title, Mad Tea Party). We u...
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My team will be recreating the tea party scene from Alice's Adventures in Wonderland (by Lewis Carroll) in the style of Tim Burton. Fo...
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I was unsure what I wanted to do with this assignment, but then I searched for "military transport vehicle" and found a lot more...


