Monday, June 27, 2022

3D Art Summer Project 2 - Week 2

This week, I was very busy with Capstone (again/still).  I am nearly done with the high-res for this boombox and am working on the game-res largely in parallel with this process.  I also spent a fair amount of time looking at references and researching various parts so I can properly recreate the images.  The model is looking pretty good, so I'm okay with taking it slower, but I will have to work extra hard next week to catch up to my schedule and make sure I have enough time to texture it properly.

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass

Week 4: Final texturing and display


Wednesday, June 22, 2022

Common Art - Summer Sprint 3 Delivery

In the past couple of weeks, the 3D modelers have been continuing to work on retexturing all the assets in the experience using the new texturing pipeline.  I worked on the factory ceiling panels that are seen outside the window [had to re-do a couple of things, because the curvature map created seams at the ends of the panels].  I spent the rest of my time working on revamping the player's arm cannon, since the current model in the game is still technically the proxy [there was a lot of medium-level detail missing in the geometry].  I will be making a final texture for that and the player's other hand next.



Sunday, June 19, 2022

3D Art Summer Project 2 - Week 1

New week, new 3D project - a retro boombox.  This week, I found references, created the proxy model, and started on the high-res model.  I am using this project to research producing realistic textures [with an emphasis on metal and manmade materials] and develop a full texturing workflow.  Here's my plan for this project:

Week 1: Proxy complete, high-res halfway complete

Week 2: Finalize high-res, complete game-res and UVs

Week 3: Texturing and lighting 1st pass

Week 4: Final texturing and display




Friday, June 10, 2022

3D Art Summer Project 1 - Week 4

I worked extra-hard this week to catch up and finish this project.  I had to finish the high-res (the previous post has been updated with the new renders), complete the game-res, UVs, and do all the texturing and final display.  Had some issues trying to make the car paint material [tried several workflows but didn't have time to perfect the one I wanted to], so I will be revising that soon.  Textured renders are from UE5.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake


Week 4 - texturing and final display












Wednesday, June 8, 2022

Common Art - Summer Sprint 2 Delivery

Last sprint, we experimented with the new workflow to create homogenous textures for metal objects and environment pieces in our Metroid VR experience.  This sprint, we added some features to the master material [namely a slot for an ID map with 3 colors that we are using to create metal color variations on larger pieces] and actually used the full workflow to start retexturing assets.  I did this for the thermal wall, water pipe variations, thermal pipe variations, power cable, and ammo cable.  For the thermal wall, I also made some revisions to the UVs and model since there were a few display issues with the old version.  




Monday, June 6, 2022

3D Art Summer Project 1 - Week 3

Definitely behind schedule now because of the Capstone update today, and also since I scrapped and completely re-did the 'high-res' mesh from last time, using a different method and techniques (recommended by my professor) that works a lot better for this project and also stays within my comfort zone a lot more.  I still have the game-res from last week almost complete, so I'm not so far off that I won't be able to finish in time.

Week 1 - proxy model complete

Week 2 - high-res complete

Week 3 - game-res complete, UVs, first bake

Week 4 - texturing and final display

edit: worked on the high-res more and updated the images here





3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with h...