New week, new 3D project - a retro boombox. This week, I found references, created the proxy model, and started on the high-res model. I am using this project to research producing realistic textures [with an emphasis on metal and manmade materials] and develop a full texturing workflow. Here's my plan for this project:
Week 1: Proxy complete, high-res halfway complete
Week 2: Finalize high-res, complete game-res and UVs
Week 3: Texturing and lighting 1st pass
Week 4: Final texturing and display
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