In the past couple of weeks, the 3D modelers have been continuing to work on retexturing all the assets in the experience using the new texturing pipeline. I worked on the factory ceiling panels that are seen outside the window [had to re-do a couple of things, because the curvature map created seams at the ends of the panels]. I spent the rest of my time working on revamping the player's arm cannon, since the current model in the game is still technically the proxy [there was a lot of medium-level detail missing in the geometry]. I will be making a final texture for that and the player's other hand next.



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