Wednesday, June 22, 2022

Common Art - Summer Sprint 3 Delivery

In the past couple of weeks, the 3D modelers have been continuing to work on retexturing all the assets in the experience using the new texturing pipeline.  I worked on the factory ceiling panels that are seen outside the window [had to re-do a couple of things, because the curvature map created seams at the ends of the panels].  I spent the rest of my time working on revamping the player's arm cannon, since the current model in the game is still technically the proxy [there was a lot of medium-level detail missing in the geometry].  I will be making a final texture for that and the player's other hand next.



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3D Art Summer Project 3 - Week 3.5

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