Wednesday, June 8, 2022
Common Art - Summer Sprint 2 Delivery
Last sprint, we experimented with the new workflow to create homogenous textures for metal objects and environment pieces in our Metroid VR experience. This sprint, we added some features to the master material [namely a slot for an ID map with 3 colors that we are using to create metal color variations on larger pieces] and actually used the full workflow to start retexturing assets. I did this for the thermal wall, water pipe variations, thermal pipe variations, power cable, and ammo cable. For the thermal wall, I also made some revisions to the UVs and model since there were a few display issues with the old version.
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