[I will be adding screenshots to this eventually.]
For my research project, I am working to replicate this sword model from ArtStation, with a focus on hand-painted textures and toon lines.
I am experimenting with settings on a a toon shader post-process material in UE 4.27. I haven't quite found the consistent look I'm going for, so I'm also trying out another method that involves inflating mesh normals in Maya, and then inverting the mesh and assigning a matte black material to it in UE so it becomes an 'outline' [tutorial link of the inflation method https://youtu.be/8U0TpNSkEX8 ]. This only outlines the outer edges, not inner details, so I will also be hand-painting some linework to the inner details of the hilt.
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