It's finally here: the final, textured boombox model! I can't promise I won't edit a few things before putting it on my portfolio, but I really like how this turned out [even if I spent way too much time hand-drawing details on the radio and other parts]. I spent several days trying to get the bake to look okay, and with help from my peers I fixed it up to an acceptable level and learned a lot in the process of what to do next time to hopefully avoid similar problems.
Week 1: Proxy complete, high-res halfway complete
Week 2: Finalize high-res, complete game-res and UVs
Week 3: Texturing and lighting 1st pass
Week 4: Final texturing and display
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