This sprint, I was working on a final pass of Samus/the player's arm cannon. Up until now, we had used the proxy model in the game, which was lacking a lot of medium and small-level details and even some larger shapes. Since this project is for VR, I tried to optimize the poly count, even though this is a pretty round item. I spent a fair amount of time researching to find images of all angles of this cannon and how it functions in-game. I completed the high-res, game-res, UVs, and bake since the last update. The current texture you see is not final, and I will be working on that next sprint, as well as a final texture for the player's other hand.
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3D Art Summer Project 3 - Week 3.5
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