This sprint, I was working on a final pass of Samus/the player's arm cannon. Up until now, we had used the proxy model in the game, which was lacking a lot of medium and small-level details and even some larger shapes. Since this project is for VR, I tried to optimize the poly count, even though this is a pretty round item. I spent a fair amount of time researching to find images of all angles of this cannon and how it functions in-game. I completed the high-res, game-res, UVs, and bake since the last update. The current texture you see is not final, and I will be working on that next sprint, as well as a final texture for the player's other hand.
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...

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https://docs.google.com/presentation/d/1XQ5_GPMzObh8Xv8BNPhvMbfkpEnBIoxi/edit?usp=sharing&ouid=101686828604906175373&rtpof=true&...
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This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water ...
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I am on track with this project, but the materials still need some tuning and extra detail for sure. This week, I started from scratch with...
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