Wednesday, June 8, 2022
Common Art - Summer Sprint 2 Delivery
Monday, June 6, 2022
3D Art Summer Project 1 - Week 3
Week 3 - game-res complete, UVs, first bake
Week 4 - texturing and final display
Monday, May 30, 2022
3D Art Summer Project 1 - Week 2
This project is going fairly well; I'm nearly done with the game-res so I'm a bit ahead of schedule [even though I'm not super happy with the sculpt and my feeble skill in ZBrush when it comes to hard-surface modeling and keeping clean lines and edges.] I added a lot of details to the model, including proper headlights, the gas cap, rims/wheel detail, door handles, and better shape on the back of the car. I'm planning to add most of the smaller details with the texturing in Substance Painter starting next week.
Week 2 - high-res complete
Week 3 - game-res complete, UVs, first bake
Week 4 - texturing and final display
Wednesday, May 25, 2022
Common Art - Summer Sprint 1 Delivery
This sprint, Cameron and I have been working on creating two (and eventually more) seamless materials in Substance Designer with the intent of using alphas exported from Substance Painter for edge wear, and blending the two materials in Unreal Engine. This will help unify the materials and make the texturing process a bit quicker.
This was my first time working in Substance Designer, so it was a bit of a learning curve, but I created a basic damaged metal material and exported that. Next, I took one of the meshes from our project into Substance Painter after checking that the UVs were okay, and made a basic black and white material we will use as an alpha that basically just highlights the edges with a curvature generator. Cameron plugged this alpha into the blended material he created with his smooth metal and my rough metal in UE, and we went back and forth a few times with different settings for the alpha in Substance Painter to see what will work the best. I still need to update the damaged metal material to make it more dramatic based on the results we saw, but the process is well on its way.
Thursday, May 19, 2022
3D Art Summer Project 1 - Week 1
Week 2 - high-res complete
Week 3 - game-res complete, UVs, first bake
Week 4 - texturing and final display
References: [top 2 rows are the exact car, lower rows are for additional reference of 2009 Challengers]
Thursday, April 28, 2022
Final Katana Project
I finally finished working on this research-type project! I'm very happy with the final result I got in Marmoset, especially the metal hilt (will still experiment with the model in Unreal Engine though.) I used a mix of hand-painted lines and rendering outlines to achieve this look.
Final Creature Project
I wanted to make a post with the latest images of the Creature I showed at Industry Review! Still may revisit him but I'm very happy with how he currently looks.
3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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This week, the team focused on finding images that represent the look and feel we want for our VR game (working title, Mad Tea Party). We u...
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My team will be recreating the tea party scene from Alice's Adventures in Wonderland (by Lewis Carroll) in the style of Tim Burton. Fo...
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I was unsure what I wanted to do with this assignment, but then I searched for "military transport vehicle" and found a lot more...























