This was the last 'full' sprint for the Metroid VR experience. I finalized the model for the player's regular hand and textured both that and the arm cannon. I made sure to look at them in VR and make some adjustments based on the lighting in the project and how they appear currently. They aren't hooked up to the player's hand controllers yet. Any remaining work I do on this project will likely be minor tweaks to these models and textures based on feedback and further testing from the team.
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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New week, new 3D project - a retro boombox. This week, I found references, created the proxy model, and started on the high-res model. I a...
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I haven't posted much work here that wasn't directly for a submitted assignment, so over Winter Break I'd like to go back and re...
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This sprint, I mainly focused on the model for the player's left hand, since it's the only asset in the game we had not created at t...
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