It's here...the last week of the Nerf gun project. I finally caught up, finalizing the sculpt, fixing all the little issues I'd been having, doing the first bake, and texturing and displaying the final product. I'd definitely do a few things differently if I started this project again, but I'm happy with the overall result. I will still work on lighting and rendering some detail shots once I have lighting I'm satisfied with - currently, the in-engine renders flatten out the texture and the shadows are way too sharp/jagged.
Monday, February 28, 2022
Common Art - VR Sprint 4
This sprint, I mainly focused on the model for the player's left hand, since it's the only asset in the game we had not created at this point. I started out making a new model that was just based on the VR mannequin hand, then tried just replacing the palm section, then realized I could just edit the mannequin model since it is pretty similar to Samus's. I made UVs and a basic texture based on Samus's Gravity Suit, which is the version of her we are portraying. It was hard to find good references, since there are several designs of Samus, and even more concept art, so I was working off blurry screenshots from the game for this particular design...
Monday, February 21, 2022
3D Art Week 6 - Nerf Gun Week 3
Another week, another gun update! Finally finished the first version of the sculpt in ZBrush, with Booleans and polish. I had to do some more modeling, since the front of the gun was not finished up until this point. The game-res is also complete at this point. I will be adding more small details to the sculpt later, but some may be taken care of with the texturing. The first bake didn't quite work, since there are issues I didn't notice about the main gun casing.
Tuesday, February 15, 2022
Common Art - VR Sprint 3
Monday, February 14, 2022
3D Art Week 5 - Nerf Gun Week 2
I didn't have the time I really wanted to put into the gun this week, but I added some more details and made an up-res version that's ready to be put into ZBrush for the final sculpt.
Monday, February 7, 2022
3D Art Week 4 - Nerf Gun Week 1
I made a very basic box model/proxy for this gun, and then immediately started making a game-res mesh, which is really not the right workflow, but I couldn't stop myself...I still need to work on a couple of details, including booleans in ZBrush, but I'm nearly finished with having a game-res for the entire gun, even if the order I worked in isn't exactly correct! I will definitely have the full sculpt done next week. I'm very invested in this project, and hope it will become a good portfolio piece!
The tri count is not counting boolean meshes
Wednesday, February 2, 2022
Common Art - VR Sprint 2
Artist Inspirations
Boris Groh: contrast in color palette, glowing eyes, good use of silhouette, horror elements
https://www.artstation.com/borisgroh
Sergey Vasnev: color palette, composition, subject matter, atmosphere and tone
https://www.artstation.com/sergey_vasnev
Tommy Lee Edwards: sharp contrast, bright colors, visual appeal, lighting
https://www.artstation.com/tle
Maksym Grodiyenko: unique shapes/designs, glowing effect, color choices
https://www.artstation.com/gordi
Romain Durand: hand-painted visual style, stylized textures
https://www.artstation.com/romaindurand
Duy Hoang: rendered outlines, simple texture style, clean look
https://www.artstation.com/hqduy
Gleb Levonto: clean style and visual appeal, screentone-like flat colors
https://www.artstation.com/levonto
Isaac Oster: interesting design, bright colors, nice textures
https://www.artstation.com/isaacoster
Raphael Jean: 2D meets 3D style, distinct/sharp edges and highlights, worn appearance
https://www.artstation.com/raphjean84
Paolo Crimaldi: shape language, silhouette of item, design
https://www.artstation.com/macridil
To research: Sketchfab toon shader, ways to do toon shader in Marmoset, DOTA shader
3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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This week, my team worked on finishing up proxies and creating more concept art. I made proxy models for the Mad Hatter, Dormouse, Cheshire...
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The third round of RPP was supposed to be an educational game, so I helped create Tree of Life along with Henry Bell, Jessica Caplova, Conne...
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This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water ...