This sprint, I mainly focused on the model for the player's left hand, since it's the only asset in the game we had not created at this point. I started out making a new model that was just based on the VR mannequin hand, then tried just replacing the palm section, then realized I could just edit the mannequin model since it is pretty similar to Samus's. I made UVs and a basic texture based on Samus's Gravity Suit, which is the version of her we are portraying. It was hard to find good references, since there are several designs of Samus, and even more concept art, so I was working off blurry screenshots from the game for this particular design...
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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New week, new 3D project - a retro boombox. This week, I found references, created the proxy model, and started on the high-res model. I a...
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I haven't posted much work here that wasn't directly for a submitted assignment, so over Winter Break I'd like to go back and re...
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This sprint, I mainly focused on the model for the player's left hand, since it's the only asset in the game we had not created at t...
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