I made this independent project for Industry Review (and for fun, because I like making weapons and cool stuff!). It's based on a piece of WoW concept, which I tried to replicate using 3D and 2D techniques. Here's the final image from Photoshop, original concept art by Maksym Gordiyenko, raw renders from Substance Painter and Unreal Engine, the high-res sculpt from ZBrush, and the game-res wireframe and UVs.
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
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This week, my team worked on finishing up proxies and creating more concept art. I made proxy models for the Mad Hatter, Dormouse, Cheshire...
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The third round of RPP was supposed to be an educational game, so I helped create Tree of Life along with Henry Bell, Jessica Caplova, Conne...
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This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water ...
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