Scheduling things this week was even harder than usual because of the break, but I managed to finish this assignment in time... First, I finally sculpted and texturing my interactable skull object. Next, I used World Machine for the first time to create a proper set of mountains/terrain, exported the maps and mesh from there, did some additional sculpting in ZBrush, and textured it all in Substance Painter to try and give it a more stylized look (as opposed to the more realistic original texture from World Machine). Then, I made a custom skydome (this took a lot more trial and error than expected, and I'm not completely happy with the result so it will take some more iteration I think.) Lastly, I addressed the critiques from last week as best I could.
Last week's critiques:
-player start: blue line should be at floor level
-get rid of white outlines on grass
-desaturate grass (desaturation node in the material editor)
-make grass a bit smaller
-more variation in flower color
-cracks in the medium rocks are too dark
-skull not interactable (fell halfway through rock) - make sure to test
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