Sunday, November 21, 2021

3D Art Week 13 - Pillar Sculpting Part 2

This week, I started the sculpting process from the beginning and re-did the textures for my column.  Based on the feedback from last week, I decided it would have been more work to try and continue working from the previous sculpt, especially with all the edge wear I had put on the model.  Turns out making a stylized/simpler sculpt is actually harder than putting a lot of details onto it to create a more realistic look!  I also worked more on the ground texture painting, foliage placement, and started proxies for the mountains in the distance.





Critiques from last week:

Column Feedback:
-more wear/highlight on edges (flatten edges, more crisp edges, smooth edge highlight); try beveling game-res more and/or push lightness on curvature on texture
-more cracks toward the top like the one at the front bottom
-more intense chips 
-less noise on the pipes, flatter look
Other:
-make foliage more unevenly spread (less uniform)
-pull down overall lighting to focus more on manmade bulbs

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