This week, I started the sculpting process from the beginning and re-did the textures for my column. Based on the feedback from last week, I decided it would have been more work to try and continue working from the previous sculpt, especially with all the edge wear I had put on the model. Turns out making a stylized/simpler sculpt is actually harder than putting a lot of details onto it to create a more realistic look! I also worked more on the ground texture painting, foliage placement, and started proxies for the mountains in the distance.
Critiques from last week:
Column Feedback:-more wear/highlight on edges (flatten edges, more crisp edges, smooth edge highlight); try beveling game-res more and/or push lightness on curvature on texture
-more cracks toward the top like the one at the front bottom
-more intense chips
-less noise on the pipes, flatter look
-more cracks toward the top like the one at the front bottom
-more intense chips
-less noise on the pipes, flatter look
Other:
-make foliage more unevenly spread (less uniform)
-pull down overall lighting to focus more on manmade bulbs
-make foliage more unevenly spread (less uniform)
-pull down overall lighting to focus more on manmade bulbs
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