This week, I worked on adding foliage to my environment using a technique that allows for low-res geometry in a scene through flat cards with textures on them. Sadly, I think the proxy models from week 1 look better than what I managed to do with these final grasses, so I still kept some of those in for reference (will test for performance and might have to remove them later). The wind I added is not working yet, but eventually the grasses will also be swaying in the breeze.
-fix nav mesh
-check player height-check
-make sure interactable is in the scene
-adjust sun to be a bit higher, maybe just override
-update ground texture so it matches Orb's style better
-increase groundplane texture resolution
-work on setdressing with help of foliage brush
-update ground texture so it matches Orb's style better
-increase groundplane texture resolution
-work on setdressing with help of foliage brush
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