Thursday, April 28, 2022

Final Katana Project

I finally finished working on this research-type project!  I'm very happy with the final result I got in Marmoset, especially the metal hilt (will still experiment with the model in Unreal Engine though.)  I used a mix of hand-painted lines and rendering outlines to achieve this look.



Final Creature Project

I wanted to make a post with the latest images of the Creature I showed at Industry Review!  Still may revisit him but I'm very happy with how he currently looks.



Final Cougar Truck Project

I wanted to make a new post with the final views of the Cougar that I showed at Industry Review!




Monday, April 25, 2022

3D Art Week 14 - Vehicle Week 3

The final truck is here!  I will still tweak lighting and perhaps small texture details, but I'm happy with how it's currently looking and this will definitely be a permanent portfolio piece.  I did still add a few things to the game-res this week and change some existing things before the first bake (and continued to do so through the texturing process because of a couple of minor baking issues.)

Week 1: Proxy/game-res part 1

Week 2: Final game-res

Week 3: UVs, texturing and final display







Wednesday, April 20, 2022

Common Art - VR Sprint 7

This sprint, I textured the damaged and undamaged debris and the destructible blocks, and re-did the materials from last sprint (thermal wall, floor, thermal pipe, water pipe, power cable, and ammo cable).  I also re-did UVs and fixed some mesh issues, most notably in the thermal wall and debris models.  Of course, I also created material instances in-engine for everything and re-imported all models and textures that had been changed.

The lighting is still a bit dark in the level, so I included screenshots from the UE preview window to show that the materials are in-engine but also demonstrate their 'true' intended color until we decide how we want the final level to look.


Monday, April 18, 2022

3D Art Week 13 - Vehicle Week 2

I keep finding more and more details to add to this guy...finally pretty much finished with the game-res model, and I'm definitely happy with how it's turning out!  Only one more week to completely finish this project though, which will be pretty tough.  I might still make some edits to the model (the tire tread pattern, for example).

Week 1: Proxy/game-res part 1

Week 2: Sculpt and final game-res

Week 3: UVs, texturing and final display






Wednesday, April 6, 2022

Common Art - VR Sprint 6

This sprint I created proxy textures for the floor, thermal wall, water pipes, thermal pipes, ammo cable, power cable, player's hand, and arm cannon, and created all these materials in-engine.  I also re-UVd the pipes so there wouldn't be any weird seams.


3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with h...