I finally finished working on this research-type project! I'm very happy with the final result I got in Marmoset, especially the metal hilt (will still experiment with the model in Unreal Engine though.) I used a mix of hand-painted lines and rendering outlines to achieve this look.
Thursday, April 28, 2022
Final Creature Project
I wanted to make a post with the latest images of the Creature I showed at Industry Review! Still may revisit him but I'm very happy with how he currently looks.
Monday, April 25, 2022
3D Art Week 14 - Vehicle Week 3
The final truck is here! I will still tweak lighting and perhaps small texture details, but I'm happy with how it's currently looking and this will definitely be a permanent portfolio piece. I did still add a few things to the game-res this week and change some existing things before the first bake (and continued to do so through the texturing process because of a couple of minor baking issues.)
Week 1: Proxy/game-res part 1
Week 2: Final game-res
Week 3: UVs, texturing and final display
Wednesday, April 20, 2022
Common Art - VR Sprint 7
This sprint, I textured the damaged and undamaged debris and the destructible blocks, and re-did the materials from last sprint (thermal wall, floor, thermal pipe, water pipe, power cable, and ammo cable). I also re-did UVs and fixed some mesh issues, most notably in the thermal wall and debris models. Of course, I also created material instances in-engine for everything and re-imported all models and textures that had been changed.
The lighting is still a bit dark in the level, so I included screenshots from the UE preview window to show that the materials are in-engine but also demonstrate their 'true' intended color until we decide how we want the final level to look.
Monday, April 18, 2022
3D Art Week 13 - Vehicle Week 2
I keep finding more and more details to add to this guy...finally pretty much finished with the game-res model, and I'm definitely happy with how it's turning out! Only one more week to completely finish this project though, which will be pretty tough. I might still make some edits to the model (the tire tread pattern, for example).
Week 1: Proxy/game-res part 1
Week 2: Sculpt and final game-res
Week 3: UVs, texturing and final display
Wednesday, April 6, 2022
Common Art - VR Sprint 6
This sprint I created proxy textures for the floor, thermal wall, water pipes, thermal pipes, ammo cable, power cable, player's hand, and arm cannon, and created all these materials in-engine. I also re-UVd the pipes so there wouldn't be any weird seams.
3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
-
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...
-
My team will be recreating the tea party scene from Alice's Adventures in Wonderland (by Lewis Carroll) in the style of Tim Burton. Fo...
-
I was unsure what I wanted to do with this assignment, but then I searched for "military transport vehicle" and found a lot more...



























