This sprint, I textured the damaged and undamaged debris and the destructible blocks, and re-did the materials from last sprint (thermal wall, floor, thermal pipe, water pipe, power cable, and ammo cable). I also re-did UVs and fixed some mesh issues, most notably in the thermal wall and debris models. Of course, I also created material instances in-engine for everything and re-imported all models and textures that had been changed.
The lighting is still a bit dark in the level, so I included screenshots from the UE preview window to show that the materials are in-engine but also demonstrate their 'true' intended color until we decide how we want the final level to look.
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