This sprint I created proxy textures for the floor, thermal wall, water pipes, thermal pipes, ammo cable, power cable, player's hand, and arm cannon, and created all these materials in-engine. I also re-UVd the pipes so there wouldn't be any weird seams.
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...

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This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water ...
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Another week, another gun update! Finally finished the first version of the sculpt in ZBrush, with Booleans and polish. I had to do some m...
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I am on track with this project, but the materials still need some tuning and extra detail for sure. This week, I started from scratch with...
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