Week 2: finish modeling/game-res, first pass of materials, 2nd lighting pass, finalize layout
Week 3: finalize materials, first surfacing/decals pass, 3rd lighting pass
Week 3.5: finish surfacing/decals, final lighting pass, fix any remaining issues
It's here at long last - the finished Metroid VR experience! For the last sprint, I fixed the texture seam on the arm cannon, tweaked the metallic value of it after checking how it looked in the headset, and created a secondary UV set so that Ismael could set up a glow material to make the end of the gun more emissive. For that, I laid out the UVs so the arm cannon was basically cut and flattened in the same order as the physical object, right to left. I also made sure the textures on the player's other hand were connected properly, and then modeled and textured a new item - a spike that comes out of the EMMI's face plates if it kills the player.
https://youtube.com/shorts/8I4ZllhjZ8E link to final VR test - checking out the player's hand and arm cannon in the headset
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...