This week, I made the game-res model for my knife - I started from the low-res model I had, and updated some parts of the topology, doing Booleans in Maya and making adjustments, trying to be as efficient with poly count as possible. I also redid the high-res sculpt after up-resing the game res mesh to make sure my bake would be as accurate as possible. There was a small issue with one of the screws that I still need to fix up, but otherwise there were no issues!
Rules:
-7-12k poly range (tris)
-one material, 4096 resolution
-check similar knives on ArtStation for display ideas (find a couple of good references)
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