Monday, December 6, 2021

3D Art Week 15 - Final Display

I spent a lot of time polishing the details in my environment and working on things I'd meant to work on but never got around to.  This includes addressing all the critiques from last week and any I hadn't gotten to from earlier (mainly, I started from scratch with the skydome and all the foliage), and also worked on the ground texture's tiling, re-making the moss/greener layer.

Last week's critiques:

-sky color should only go into the emissive channel (shouldn't change when I click 'unlit' mode)
-look at references for the sky: desaturate the colors, work on contrast, make clouds a bit thinner and smaller
-make sure the stars aren't moving (no stars in the cloud layer)
-re-do grass and populate it more densely/naturally
-fix collision on the column so the skull can be placed into it
-skull texture looks very dark in VR




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