This is the first time I'm genuinely happy with how my VR environment is looking! I finished the high-res sculpt of the pillar in ZBrush, then baked the maps on the low-res version (with UVs I made in Maya) in Substance Painter. I put some preliminary textures on the model just so it can be displayed in Unreal Engine, but I might still work on them next week. There were some issues with how the textures were showing up in Unreal Engine, but I figured out how to fix them with some manual tweaks to the metallic channel and sphere reflection capture. I also remade all the foliage and populated the environment a lot better than before, and even got the wind to work so it feels really nice to just look at all the flowers waving in the wind.
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3D Art Summer Project 3 - Week 3.5
We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes. I wasn't happy with h...

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https://docs.google.com/presentation/d/1XQ5_GPMzObh8Xv8BNPhvMbfkpEnBIoxi/edit?usp=sharing&ouid=101686828604906175373&rtpof=true&...
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This week, I updated the models for the floor, the wall with the grates in it, the destructible blocks the player will shoot, and the water ...
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I am on track with this project, but the materials still need some tuning and extra detail for sure. This week, I started from scratch with...
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