This is the first time I'm genuinely happy with how my VR environment is looking! I finished the high-res sculpt of the pillar in ZBrush, then baked the maps on the low-res version (with UVs I made in Maya) in Substance Painter. I put some preliminary textures on the model just so it can be displayed in Unreal Engine, but I might still work on them next week. There were some issues with how the textures were showing up in Unreal Engine, but I figured out how to fix them with some manual tweaks to the metallic channel and sphere reflection capture. I also remade all the foliage and populated the environment a lot better than before, and even got the wind to work so it feels really nice to just look at all the flowers waving in the wind.
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