Monday, November 15, 2021

3D Art Week 12 - Pillar Sculpting Part 1

This is the first time I'm genuinely happy with how my VR environment is looking!  I finished the high-res sculpt of the pillar in ZBrush, then baked the maps on the low-res version (with UVs I made in Maya) in Substance Painter.  I put some preliminary textures on the model just so it can be displayed in Unreal Engine, but I might still work on them next week.  There were some issues with how the textures were showing up in Unreal Engine, but I figured out how to fix them with some manual tweaks to the metallic channel and sphere reflection capture.  I also remade all the foliage and populated the environment a lot better than before, and even got the wind to work so it feels really nice to just look at all the flowers waving in the wind.







Critiques from last week:

-rotate directional light even more
-skull interactable still not working
-add more density to foliage (4-5k on foliage brush)
-grass too saturated
-lighten rock color
-more moss around grass

No comments:

Post a Comment

3D Art Summer Project 3 - Week 3.5

We only had a few days since the last turn-in to perfect this project, but I've definitely made some changes.  I wasn't happy with h...