This week, I focused on sculpting my cannon in ZBrush. It took a lot longer than expected, but I think all the effort definitely paid off. I used a variety of techniques, including extruding a design using an alpha, making my own alphas, freehand sculpting, and the noise plugin (that part was my favorite). The parts of the cannon were grouped by type, decimated in ZBrush and exported as the high-res models, so the cannon is now completely ready to re-mesh and texture.
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