The demo videos were easy to follow along with, but taking that information and knowing how to use it for my own project was significantly more difficult. I ended up using a few simple types of blueprints for my model, varying rotation speed and direction separately on each of the seven rings. I had to render the video from Unreal three times...the first time, the movement froze several times (undiagnosed issue), and the second time there was a single frame flicker (I had split the camera into two without realizing after rendering the first time)! The third time was luckily the charm.
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