I had some fun playing around with textures in UE5, and I especially like the one I found from the starter pack that I used for the floor in the last two shots - the way the light reflects on it is really neat. It was hard to work around the grain on the lighter textures (due to Lumen), so I tried to play with the lights and camera angles to reduce its appearance as much as possible.
For my 3D abstract environment, I decided to create something based on designs of biblically-accurate angels. There are many variations in the art references I found, but common elements are concentric rings and eyes, and often a spherical core, so I incorporated these things into my model. I'm not sure what final materials and lighting I will use once I put this in UE5, but I tested out a few colors and ideas and rendered a few images for this assignment.
No comments:
Post a Comment